There’s a particular smell that hits you when you crack open an original Game Boy that hasn’t been touched since the Major administration. It’s faintly chemical, vaguely fishy, and if you’re an experienced retro tech you’ll recognise it instantly: that’s the smell of electrolyte slowly weeping from a 35-year-old surface-mount capacitor, eating away at the pads and traces of a circuit board Nintendo’s engineers in Kyoto never imagined would still be in use in 2024.
The DMG-01 β to give it its proper model designation β is one of the most over-engineered consumer electronics devices ever sold. Famously, Nintendo’s R&D1, led by the late, great Gunpei Yokoi, built the thing to survive being dropped onto concrete, baked in a car, and operated by sticky-fingered six-year-olds armed with juice boxes. There’s the legendary story of the Game Boy pulled from the wreckage of a Gulf War barracks, scorched black, that still booted Tetris. They built it like a brick because Yokoi believed in his philosophy of “lateral thinking with withered technology” β proven, cheap components used cleverly. And it worked. Over 64 million original DMGs left Japanese factories between April 1989 and the model’s quiet discontinuation in 2003.
But here’s the thing about withered technology: it eventually withers. The capacitors that filter the Game Boy’s audio, smooth its power rail, and keep its contrast circuit stable have a shelf life. Most of them are now well past it. If your DMG sounds muffled, hums when you turn the volume up, has a faded or flickering screen, or simply refuses to power on with fresh batteries, the odds are overwhelming that it’s a capacitor problem. And the good news β the genuinely wonderful news, if you’re the sort of person who reads features like this one β is that fixing it is a job you can learn to do in an afternoon and execute in under an hour.
Why Your Game Boy Is Dying (And Why It’s Not Your Fault)
Let’s start with the science, because understanding what’s happening inside that grey plastic shell is the difference between hacking at it with a soldering iron and performing genuine restoration. The original Game Boy’s main board (revisions DMG-CPU-01 through DMG-CPU-08, depending on production year) uses a combination of through-hole and surface-mount electrolytic capacitors. There are typically between 9 and 11 of them, depending on board revision, and they’re scattered across the mainboard and the smaller audio amplifier daughterboard near the speaker.
Electrolytic capacitors work by sandwiching a liquid electrolyte between two layers of aluminium foil. That electrolyte is what gives them their high capacitance in a small package β and it’s also their fatal flaw. Over decades, the rubber bung at the base of the capacitor allows the electrolyte to slowly evaporate or, in worse cases, leak out onto the PCB. When it leaks, it’s mildly corrosive. It eats through solder mask, oxidises copper traces, and creates conductive bridges where there shouldn’t be any. Left long enough, it can destroy a board entirely.
Nintendo specified perfectly reasonable capacitors for 1989. They simply did not anticipate β and frankly, nobody did β that these machines would still be cherished, played, and traded for hundreds of pounds in 2024. The DMG’s capacitors had a design life of perhaps 10 to 15 years under normal use. We are now well into double that.
The Symptoms: A Diagnostic Checklist
Before you reach for the soldering iron, it’s worth confirming you actually have a cap problem. Here’s what to look for:
- Distorted, muffled, or buzzing audio β particularly noticeable in the bass-heavy bits of Tetris‘s Music A, or the iconic intro to Super Mario Land. If it sounds like the speaker is wrapped in a sock, that’s almost certainly C11 or C16 on the audio amp board.
- A high-pitched whine or hum under the audio β power filtering caps failing on the main rail.
- Flickering or fading vertical lines on the LCD β often mistaken for the famous “screen rot” (which is a separate, polariser-related issue), but sometimes caused by failing caps in the LCD bias circuit.
- The unit not powering on with fresh AAs, or shutting off randomly β bulk power capacitor failure.
- Visible corrosion or brown residue around the capacitor bases β this is the smoking gun. Open the unit and look.
If you’ve ticked even one of these boxes, your Game Boy is a candidate for a recap. And here’s the kicker: even if it seems to be working fine, those caps are still degraded. A full recap is preventative maintenance for a machine you presumably want to keep working forever.
A Brief History of the Hardware You’re About to Open
Before we get to the practical work, indulge me for a moment. You’re about to take a soldering iron to a piece of design history, and it pays to understand what you’re holding.
The Game Boy launched in Japan on 21st April 1989, in North America on 31st July 1989, and finally in Europe on 28th September 1990 β with that perfect bundled copy of Tetris Henk Rogers and Minoru Arakawa had fought so hard to secure. UK launch price was Β£67.40, which adjusted for inflation is roughly Β£180 today. It was, by every measure that mattered to its competitors, a vastly inferior machine. The Atari Lynx had a colour screen. The Sega Game Gear, which followed in 1990, had a backlit colour screen. NEC’s TurboExpress could play actual TurboGrafx cartridges. The Game Boy had a four-shade green LCD, a single-channel speaker with stereo headphone output, and battery life measured in geological epochs.
It outsold them all combined, by a factor of roughly ten. Lateral thinking with withered technology.
Inside the Brick: What You’ll Find
Crack open a DMG and you’re greeted by a remarkably simple architecture. The Sharp LR35902 CPU β a custom hybrid of the Zilog Z80 and Intel 8080, running at 4.19MHz β handles everything. There’s 8KB of work RAM, 8KB of video RAM, and a four-channel sound chip (two square waves, one programmable wave, one noise generator) that gave us some of the most memorable music in handheld history. The 160×144 reflective LCD is driven directly by the CPU via a custom controller.
And surrounding all of this is the analog support circuitry β the power regulation, the audio amplification, the LCD bias generation β and that’s where our capacitors live. There are no exotic parts. There are no proprietary mystery components. Everything on the board is, in principle, replaceable with modern equivalents, and that’s why the DMG remains one of the most repairable consoles ever made.
What You’ll Need: The Toolkit
This is where a lot of guides go wrong by either over-specifying (you don’t need a Β£400 Hakko station) or under-specifying (please, please don’t try this with a plumber’s iron). Here’s what actually works.
Essential Tools
- A temperature-controlled soldering iron, ideally 30-60W. A TS100 (around Β£60) or the newer Pinecil V2 (Β£25) are both brilliant for this work. If you’re going to be doing more retro repairs, the Hakko FX-888D at around Β£100 is a lifetime investment. Avoid the cheap “fire-starter” irons from Amazon β they overshoot temperature wildly and will lift pads.
- A Y1 tri-wing screwdriver. Nintendo loved these proprietary fasteners on every console from the NES onwards. iFixit sells a good one for about Β£5, or you can find them on AliExpress for a fiver less.
- A Phillips #00 screwdriver for the internal screws.
- 60/40 leaded solder with a flux core. Yes, leaded. Lead-free solder is harder to work with, requires higher temperatures, and is genuinely dangerous to use on through-hole work for beginners. Wash your hands afterwards and don’t eat the solder. Multicore or Kester are the gold standards.
- Liquid flux β Amtech NC-559 or MG Chemicals 8341 are both excellent. This is the single biggest upgrade most beginners can make to their soldering quality.
- Solder wick (desoldering braid) β 2mm or 3mm width.
- Replacement capacitors β more on this in a moment.
- Isopropyl alcohol (99%) and an old toothbrush for cleaning.
- Fine tweezers for handling SMD components.
Highly Recommended
- A hot air rework station β not strictly essential for through-hole work, but transforms the experience for the surface-mount caps on the audio board. A 858D clone from China runs about Β£50 and is more than adequate.
- A silicone work mat to protect your desk and contain rolling screws.
- A magnifying lamp or USB microscope β your eyes will thank you. Andonstar make decent cheap microscopes around Β£80.
- Kapton tape for masking adjacent components when using hot air.
Choosing Your Replacement Capacitors
This is where most guides fall short. Don’t just buy “Game Boy cap kit” off eBay and trust it. Here’s what you actually want: modern, high-quality electrolytic capacitors from a reputable Japanese manufacturer β Nichicon, Panasonic, or Rubycon. Look for series rated for long life (the Nichicon “PW” or “HE” series, Panasonic “FR” or “FM” series). The original Nintendo specs are:
- Mainboard: typically 4Γ 100Β΅F 6.3V or 10V, 1Γ 47Β΅F, 1Γ 22Β΅F, 1Γ 10Β΅F (exact values vary by board revision)
- Audio board: 2Γ 100Β΅F 6.3V (these are the surface-mount ones)
You can up-rate the voltage without issue (a 16V cap will work fine in a 6.3V position) but never go below. Get the capacitance value right. A full kit of premium caps from Mouser or Digi-Key will run you about Β£8-12. The pre-packaged kits on eBay are usually fine but verify the brand β if it says “Chong” or “Su’scon” or has no marking at all, pass.
An interesting modern option: many enthusiasts now replace the electrolytics with solid polymer capacitors or tantalum capacitors. Polymers in particular are excellent β they have effectively infinite shelf life, lower ESR, and similar form factor. The downside is cost (about three times the price) and the fact that some purists feel they slightly alter the audio character. For a daily-driver Game Boy you’ll play for the next 30 years, polymers are the right call.
Opening the Patient: Getting Inside the DMG
Place your Game Boy face-down on a soft cloth. There are six tri-wing screws around the perimeter of the back shell β four around the edges and two more inside the battery compartment (remove the batteries first, obviously). Take them out and put them somewhere safe; the silicone mat with a magnetic parts tray is your friend here.
Now, gently lift the back of the shell away from the front. Stop immediately about 2cm into the lift. The two halves of the Game Boy are connected by a delicate ribbon cable that runs from the mainboard (in the back) to the LCD (in the front). Yank it and you’ll destroy your screen. Lift the back open like a book, hinged at the top, and you’ll see the ribbon cable clearly.
To disconnect the ribbon, you have two options. The careful approach: leave it connected, lay the two halves side-by-side, and work on the mainboard with the ribbon still attached. This is fiddly but eliminates the risk of damaging the ribbon. The practical approach: gently desolder the ribbon’s ten contacts from the mainboard using your iron and some wick, freeing the back half entirely. For first-timers, I recommend the careful approach β you’ll work slower but you can’t break what you don’t touch.
Removing the Mainboard
The mainboard is held in by several Phillips screws. Remove them, taking note of any that are different lengths (a quick phone photo before disassembly is invaluable). Lift the mainboard out and you’ll see the small audio amplifier daughterboard near where the speaker was β this is connected by a short flying wire or a tiny ribbon, depending on revision. Make a note of its orientation before you disconnect it.
Now lay both boards out under good light. Take photographs. Lots of photographs. Photograph every angle of every capacitor before you remove it. Note the polarity markings (the negative side is marked with a stripe or coloured band on the capacitor body, and corresponds to the unmarked or square pad on the PCB silkscreen). Polarity matters enormously. An electrolytic cap installed backwards will, at best, not work, and at worst, audibly pop and possibly catch fire when you power the unit on.
The Through-Hole Caps: Your First Targets
Start with the through-hole capacitors on the mainboard. These are the easiest and most forgiving to work with. Set your iron to around 330-350Β°C if you’re using leaded solder.
The Technique
Flip the mainboard over so you’re looking at the solder side. You’ll see two solder joints corresponding to each through-hole capacitor. Apply a tiny dab of fresh flux to both joints β this is the secret to clean desoldering. Then there are two approaches:
The “add solder” method: Counter-intuitively, adding a small amount of fresh solder to each joint actually helps. Fresh solder contains active flux and lowers the melting point of the old, oxidised solder already there. Heat both joints alternately, rapidly, working the capacitor leg back and forth gently from the top side with tweezers. The cap will pop free in 10-20 seconds.
The “wick” method: Lay solder wick over each joint and press your iron onto it. The braid will draw the molten solder up and away. Once both holes are clear of solder, the cap drops out. This is cleaner but takes slightly longer.
Whichever method you use, do not pull hard on the capacitor. If it doesn’t come out with gentle persuasion, more solder needs to melt. Forcing it lifts pads, and a lifted pad turns a Β£10 repair into a Β£50 problem.
Cleaning the Pads
Once a cap is out, use solder wick to clean out the through-holes completely. You want clean, empty, round holes you can see through when held to the light. Wipe the area with isopropyl alcohol on a cotton bud to remove flux residue and β crucially β any leaked electrolyte. If you see brown or greenish residue around any cap site, scrub thoroughly. Old electrolyte will continue to corrode the board if left.
Installing the New Caps
Bend the legs of your new capacitor at 90Β° to match the hole spacing. Insert from the component side, observing polarity (negative stripe on the cap to the negative-marked pad on the board β usually the un-squared pad). Push it down flush with the board. Flip the board and bend the legs slightly outward to hold the cap in place.
Apply your iron to one leg and the adjacent pad simultaneously. After about two seconds, feed a small amount of solder into the joint β you want it to flow from the iron-heated joint, not from the iron itself. A good solder joint looks like a shiny volcano: smooth, slightly concave sides, and fully wetting both the pad and the lead. A bad joint looks like a dull ball of chewing gum. If yours looks like the latter, reheat with flux and try again.
Snip the excess leads with flush cutters as close to the joint as possible. Repeat for every through-hole cap on the mainboard. Take your time. There are only six or seven of these. You should be done with the mainboard in 20 minutes.
The Audio Daughterboard: Surface-Mount Surgery
The audio amp board contains two surface-mount electrolytic capacitors, and these are the ones that almost always cause the muffled-audio symptom. They’re also the ones that almost always leak. Brace yourself for some electrolyte gunk under these.
Removing SMD Caps
There are two viable techniques here.
The hot air method (preferred): Set your hot air station to about 350Β°C with a medium airflow. Mask any adjacent plastic components with kapton tape. Hold the nozzle about 2cm above the capacitor and move it in small circles. Within 15-20 seconds, the solder beneath will melt; pluck the cap off with tweezers. Easy, clean, and undamaging.
The twist-and-pull method (last resort): Some guides recommend gripping the capacitor with pliers and gently twisting it back and forth to shear it off the pads. This works but risks tearing pads off the board entirely. I include it for completeness but strongly recommend hot air or a careful iron-based approach where you alternate heating the two solder pads while gently lifting from above.
Once the caps are off, you’ll likely find a small puddle of dried or sticky electrolyte beneath them. This must be cleaned thoroughly. Soak the area with isopropyl alcohol and scrub with a stiff brush. Then do it again. If you don’t, the residue will continue to corrode and your new caps will fail prematurely. In bad cases, you may need to lightly scrub with a fibreglass pen to remove oxidation from the pads.
Installing New SMD Caps
You have two excellent options here:
- Install new SMD electrolytics in the original footprint. Apply a tiny amount of solder to one pad, position the cap with tweezers (observing polarity β the marked side is positive on SMD aluminium electrolytics), reflow that pad while holding the cap in place, then solder the second pad.
- Install through-hole or tantalum caps bent over to fit the SMD pads. Many in the modding community prefer this for reliability β through-hole caps are sturdier and easier to replace again if needed.
The audio board takes perhaps 15 minutes including the cleanup. When you’re done, give both boards a final scrub with isopropyl alcohol and a soft brush, then let them dry completely (a few minutes in front of a fan, or leave them for an hour).
Reassembly and the Moment of Truth
Reassembly is the reverse of disassembly. Refit the audio daughterboard. Drop the mainboard back into the front shell, taking care to align the screw holes and ensure the contrast wheel and power switch are properly seated. If you desoldered the ribbon cable, now is the time to resolder it β work from the centre outwards, and use plenty of flux to prevent bridges. Refit the back shell, replace the six tri-wing screws (don’t overtighten; you’ll crack the plastic bosses), and pop in fresh batteries.
Power on. You should be greeted by the iconic Nintendo logo descending the screen, the famous “ping” through a now-crystal-clear speaker, and β if you’ve inserted a cartridge β your favourite game. Crank the volume. If the audio is loud, clean, and free of the buzzing and muffling that plagued it before, congratulations: you’ve just restored a piece of history.
Troubleshooting
If something’s wrong, don’t panic. The most common post-recap problems are:
- No power at all: Check your battery contacts, then check that you haven’t left a solder bridge anywhere near the power input area. A bridge between the + and – rails will prevent power-on.
- No sound: Check the polarity of the audio caps. If they’re backwards, the amp won’t work. Also check the daughterboard connection to the mainboard.
- Garbled screen or vertical lines: Reseat the LCD ribbon. If you desoldered it and the screen has a missing column or row, you have a cold joint β reflow each ribbon contact.
- Cap pops or smokes on power-on: Polarity is reversed. Turn off immediately, desolder the offending cap, and reinstall correctly. The cap itself is probably ruined; replace it.
The Wider Restoration: While You’re In There
If you’ve gone to the trouble of opening the Game Boy and have just spent 40 minutes on a recap, you should seriously consider tackling a few other common restoration jobs. They add maybe 30 minutes to the project and transform the experience of using the unit.
The Speaker Upgrade
The original DMG speaker is fine, but a small percentage have degraded over time and sound papery. A direct replacement runs about Β£3 from Console5 or RetroSix. Some enthusiasts upgrade to a slightly thicker speaker for richer bass β but be warned, anything thicker than about 3.5mm will press against the back shell and distort.
The Polariser Film
“Screen rot” β that black, bubbling, melting appearance on many DMG screens β is not actually the LCD failing. It’s the polarising film attached to the front of the LCD that has degraded. You can peel off the old one (it’s stuck on with adhesive that softens with gentle heat from a hairdryer) and replace it with a fresh polariser film for about Β£5. This is one of the most dramatic restorations you can perform β a rotten screen becomes pin-sharp in 15 minutes. Use a linear polariser at 45Β° orientation. Get this wrong and your screen will display nothing or be inverted.
The Shell Clean and Retrobright
If your shell is yellowed (a common problem with the lighter “pearl grey” variants and almost universal with the white Japanese Hello Kitty editions), you can lift the yellowing with a process called retrobrighting β submerging the plastic in hydrogen peroxide cream and exposing it to UV light. The results can be remarkable but the process is fiddly and the yellowing can return over time. For most users, a thorough clean with isopropyl alcohol and a soft brush, plus a magic eraser for the scuffs, restores 90% of the cosmetic damage.
The Glass Lens Mod
The original plastic screen lens scratches easily and yellows. Replacement glass lenses are available for about Β£8 and are a five-minute swap with a heat gun and some plastic spudgers. Worth doing if your original lens is heavily marked.
The Collector’s Perspective: Value and Originality
A word about value, because I know some readers will be wondering. Does recapping a Game Boy hurt its collector value? In a word: no. The retro gaming collector market has, over the past decade, increasingly recognised that working, maintained hardware is more valuable than untouched hardware that’s three months from total failure. A clean, working DMG with verified recap and fresh caps sells on eBay UK for Β£80-120 in 2024, against Β£40-60 for an untested original. Sealed-in-box DMGs are a different conversation entirely β those, by all means, leave alone β but for anything you actually want to use, a recap is universally seen as a positive.
What does hurt value is bad workmanship. Lifted pads, blobby solder joints visible through the shell, missing screws, generic replacement parts where premium ones would do β all of these tank prices. If you’re recapping with an eye on eventual resale, document the work. Photograph the boards, note the brand and series of capacitors you used, keep your receipt. Buyers in the enthusiast market genuinely care.
What About the Rare Variants?
Most of what I’ve described applies to the standard grey DMG, but the Game Boy was sold in dozens of colour variants over its 14-year production life. The “Play It Loud!” series of 1995 (yellow, red, green, blue, black, transparent) used identical internals and is recapped identically. The transparent variants are particularly satisfying to work on β you can see your handiwork through the shell. Japanese-market variants like the Hello Kitty edition or the various store-exclusive colours all use the same boards. There is no Game Boy worth more than its capacitors are at risk.
The one exception worth flagging: very early production DMGs from 1989-90 sometimes have slightly different board layouts and cap values. Always check your specific board against a verified pinout before assuming the standard cap list applies. The DMG-CPU-01 board (earliest) and the DMG-CPU-08 (latest) have minor differences. Resources like the Console5 wiki and the Hand Held Legend documentation pages cover these in detail.
The Community: Where to Learn More
The Game Boy modding community is one of the most welcoming, well-documented, and technically sophisticated in all of retro gaming. The DMG has been comprehensively reverse-engineered. There are no secrets left in this hardware. If you have a question, somebody has answered it.
The essential resources, in my view:
- The Modded Game Boys Discord β thousands of members, dedicated channels for repair help, beginner-friendly. Post a photo of your board, get answers within minutes.
- Console5 (console5.com) β extensive cap kit listings with verified component values for almost every retro console ever made. Their cap charts are gospel.
- RetroSix (UK-based) β sells premium replacement shells, polarising film, glass lenses, and full restoration kits. Their YouTube tutorials are excellent.
- Hand Held Legend (US-based) β pioneers of the Game Boy backlight modding scene and a great source for boards and components.
- The /r/Gameboy subreddit β surprisingly high signal-to-noise ratio for Reddit, with regular show-and-tell of restoration projects.
What’s striking, after a decade and a half covering this scene, is how the Game Boy modding community has actively driven innovation. The IPS LCD modding scene that exploded around 2018-2019 β fitting modern backlit LCDs into original DMG shells β has produced some of the most beautiful retro hardware ever assembled. The “DMG with IPS” build, with a Funnyplaying or RetroSix screen, a fresh recap, a glass lens, and a coloured shell, is arguably the definitive way to experience Game Boy software in 2024. Better than any clone, better than any emulator handheld, better than the original ever was. And it’s all built on a foundation of basic restoration work that starts with β you guessed it β a recap.
Beyond the Recap: What’s Next?
So you’ve recapped your Game Boy. The audio is glorious, the power is rock-solid, the screen β well, the screen is still a 1989 reflective LCD that needs direct sunlight or a desk lamp to be usable. What now?
The Bivert Mod
A simple modification using a 74HC04 inverter chip that inverts the LCD signal, producing pure black pixels on a brighter background. Pair with a frontlight or backlight and the contrast is night-and-day better than stock. About Β£4 in parts and an hour of work.
Backlight and IPS Mods
The Holy Grail of Game Boy modding. A backlight panel (Β£25) gives you the same screen with illumination. A full IPS LCD replacement (Β£50-80) gives you a modern, perfectly readable screen with pixel-perfect scaling and adjustable colour palettes β including a “DMG green” mode that emulates the original look. This is a more involved mod, requiring shell modification to clear the new ribbon cable, but the results are astonishing.
USB-C Power and Rechargeable Mods
Various kits now exist to convert the DMG to internal lithium-ion power with USB-C charging. The Retro Modding kits are particularly well-engineered. You’ll never buy AAs again, and the runtime exceeds 20 hours.
The Audio Amp Replacement
For audiophiles and chiptune musicians, the original DMG audio amp is famously beloved for its character β it’s why the original Game Boy is still the chiptune scene’s preferred LSDJ machine over the Game Boy Color or Advance. But replacement amps that improve clarity while preserving character are available. The Kitsch-Bent prosound mods give you a clean line-out for recording and stage use.
Why This Still Matters
I want to close with something that’s perhaps slightly bigger than a how-to article. Why bother? You can play Tetris and Super Mario Land and PokΓ©mon Red on a phone, on a Switch, on a Steam Deck, on a Miyoo Mini. The Analogue Pocket plays original cartridges with FPGA precision and a screen that makes the DMG look like a chalk slate. Why spend an hour with a soldering iron on a 35-year-old toy?
Because emulation is a translation, and translations lose something. The Game Boy was designed as a complete object β a particular weight in the hand, a particular click of the D-pad, a particular tone from a particular speaker, a particular drain on a particular set of batteries that made you ration your play sessions. Playing The Legend of Zelda: Link’s Awakening on its original hardware in 2024 is not the same experience as playing it on a Pocket, and it is not just nostalgia talking. It is the specific, irreducible thing that Yokoi and his team designed in 1988, and once these machines fail and are not repaired, that thing is gone.
There are perhaps 30 million working original Game Boys left in the world. That sounds like a lot. It isn’t. Production ended in 2003. Every year, thousands of them die from capacitor failure that could have been prevented with an hour of work and Β£10 in parts. The community of people who can perform this work is small, but it’s growing, and every new person who learns the skill β every reader of this article who orders a cap kit, picks up a Pinecil, and gets stuck in β extends the operational life of this hardware by another generation.
That’s not a hobby. That’s preservation. And it starts with seven through-hole capacitors and two surface-mount ones, on a board designed by a man who wanted to make handheld games for everyone, in a small office in Kyoto, in 1988. Get the soldering iron out. The Game Boy will thank you. So will the next person who plays it, in 2054.
A Final Word: Slow Down, Enjoy It
I called this article a guide to recapping your Game Boy “in under an hour”, and that’s an honest estimate for somebody with basic soldering experience and the right tools. But honestly? Don’t aim for the hour. Aim for doing it right. Take two hours your first time. Take three. Have a cup of tea between the mainboard and the audio board. Photograph everything. Make notes. Treat the machine with the respect it deserves, and you’ll come away not just with a working Game Boy, but with a skill that transfers directly to every other vintage console you’ll ever own. The Game Gear, the Lynx, the PC Engine, the original PlayStation β they all have capacitor problems. They all need people who know how to fix them.
You’re about to become one of those people. There aren’t enough of us. Welcome to the club.