🏆 Editor’s Top Pick
Retroid Pocket 5
Best for: best all-round Android handheld
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There’s a moment when you’re comparing two handhelds where you stop looking at spec sheets and just pick one up. The weight, the grip, the way the screen looks in a bright room — that’s where a purchase decision actually happens. Both the Retroid Pocket 5 and the Anbernic RG556 have seen weeks of daily community use — not a weekend impression, but long enough for the novelty to wear off and the reality to set in.
If you’ve landed here looking for a straight answer: the Retroid Pocket 5 is the better all-round handheld for most people. Its 5.5-inch AMOLED screen, polished Android 13 implementation, and Dimensity 1100 chipset make it the stronger pick at roughly £170–£180 delivered to the UK. But the RG556 costs a similar amount, runs the same Android 13 OS, and offers a bigger 5.48-inch IPS screen, a larger battery, and a physical form factor that some players — particularly those with larger hands — will genuinely prefer. Neither device is wrong. But they are different in ways that matter.
This isn’t a rehash of the solo RP5 review we’ve already covered in the Retroid Pocket 5 full review. This is a direct head-to-head comparison across every dimension that should influence your buying decision in 2026 — build quality, screen, emulation performance, battery, software, and long-term value for UK buyers spending up to £200.
| Product | Price (UK) | Best For | Score | Buy |
|---|---|---|---|---|
| Retroid Pocket 5 | ~£175 | Best all-round Android handheld | 9/10 | Buy → |
| Anbernic RG556 | ~£56.99 | Large hands, longer sessions | 8/10 | Buy → |
Design and Build Quality: Two Very Different Philosophies
Pick up both devices and the contrast is immediate. The Retroid Pocket 5 is compact and purposeful — it measures roughly 155 x 85 x 17mm and weighs around 250g with the battery. It feels like a premium gaming device. The plastic shell has a subtle texture that prevents slipping, the seams are tight, and the overall impression is of something designed with care. It sits naturally in the hands the way a good Nintendo product does — not by accident, but because the ergonomics have clearly been iterated.
The RG556 is substantially larger. At approximately 171 x 81 x 22mm and 270g, it’s closer in feel to a mid-size controller than a traditional handheld. The shell is smooth ABS plastic with a glossy finish on the back that attracts fingerprints from the moment you take it out of the box. The grip sections are slightly more pronounced than on the RP5, which works in its favour for extended sessions — your fingers have somewhere to sit rather than wrapping around a relatively flat surface. If you’ve ever found a standard Nintendo Switch in handheld mode slightly cramped, the RG556 is noticeably more comfortable for large-handed players.
Both devices use the same general control layout: dual analogue sticks (above and below the D-pad on both, in a standard Xbox-style arrangement), four face buttons, two sets of shoulder buttons and triggers, plus Start, Select, and dedicated menu buttons. The face buttons on the RP5 have a satisfying travel and a clean click to them. The RG556’s buttons are slightly mushier, with a less defined actuation point — not offensive, but noticeably less satisfying when you’re tapping through menus or playing anything that requires quick inputs.
The analogue sticks tell a similar story. The RP5’s sticks are tighter, more precise, and feel properly calibrated out of the box. Put both through a session of Crash Team Racing Nitro-Fueled (PSP version, via PPSSPP) and the RP5 handles the analogue steering inputs more cleanly, with less dead zone and better response at the extremes of the stick throw. The RG556’s sticks work fine for most emulation — you’re not playing competitive shooters here — but for anything requiring analogue precision, the RP5 is noticeably better.
The D-pad is where Anbernic has historically shown more inconsistency across its range, and the RG556 is decent but not exceptional. It handles 2D platformers and fighting game inputs well enough, but it lacks the snappy diagonals that characterise a truly good D-pad. For Street Fighter-style quarter-circles on the RP5, the result is cleaner. Compared to the more budget end of Anbernic’s catalogue — like the Anbernic RG40XX H — the RG556 is a significant step up, but the RP5 still wins on input quality.
Both devices have a USB-C port on the bottom for charging and data transfer, a 3.5mm headphone jack, microSD card slots (the RG556 has two dedicated card slots; the RP5 has one), and volume controls. The RP5 includes a physical brightness slider, which is one of those small ergonomic touches that turns out to be genuinely useful in varied lighting conditions. The RG556 handles brightness through on-screen controls only.
Screen Comparison: AMOLED vs IPS — Does It Matter?
This is where the gap between these two devices is most visible. Literally.
The Retroid Pocket 5 uses a 5.5-inch AMOLED panel running at 1080 x 1920 resolution (Full HD in portrait, landscape in gaming use), with a reported 450 nits peak brightness and support for HDR content. AMOLED means true blacks — when a pixel is off, it is genuinely off, producing infinite contrast. On any game with dark environments — Castlevania: Symphony of the Night on PS1, Silent Hill, or even just the title screen of Metroid Fusion via GBA emulation — the screen produces blacks that look like actual darkness rather than a backlit approximation. Colours are vivid without being oversaturated at default settings, and the viewing angles are excellent.
The RG556 uses a 5.48-inch IPS LCD panel at 1080 x 1920 resolution. It’s a good screen by IPS standards — bright, accurate, with acceptable viewing angles. Peak brightness is higher than many budget handhelds, and under direct artificial light it holds up well. But hold both devices side by side with the same game running, and the contrast difference is stark. The RP5’s blacks look deep and clean; the RG556’s blacks look grey. That’s not a flaw with the RG556’s panel specifically — it’s the inherent limitation of IPS LCD technology compared to AMOLED.
For the majority of retro emulation — running 16-bit SNES games, PS1 titles, GBA games — both screens look genuinely good. Pixel art at 1080p looks crisp with the right shaders applied. The RG556’s screen is not a reason to dismiss the device. But if screen quality is a priority for you, particularly if you’re coming from an OLED phone and have become accustomed to that level of contrast, the RP5’s AMOLED will feel immediately superior.
One practical point: the RP5 screen is glass-fronted, which is more scratch-resistant than plastic but also means more reflective glare in bright sunlight. The RG556’s panel is also glass, so both behave similarly outdoors. Neither is exceptional in direct sunlight, which is a common limitation of any bright, high-resolution panel in a handheld this size. Screen protectors are advisable for both — our RetroInHand Store has some good options worth checking.
Chipset and Raw Performance: Dimensity 1100 vs Unisoc T618
This is the biggest technical divide between these two devices, and it matters more than the spec sheet might suggest.
The Retroid Pocket 5 runs on a MediaTek Dimensity 1100 — a chipset built on a 6nm process, with four Cortex-A78 performance cores running at up to 2.6GHz alongside four Cortex-A55 efficiency cores. GPU is a Mali-G77 MC9. This is a significantly more capable processor than what was available in budget Android handhelds just two years ago. For context, it outperforms the Snapdragon 845 that powered the Retroid Pocket 4 Pro, and it means the RP5 can handle Dreamcast emulation (via Flycast), PSP emulation (via PPSSPP), Nintendo 64 (via Mupen64Plus FZ), and even push into PS2 territory (via AetherSX2 or NetherSX2 with the right per-game settings) with confidence.
The RG556 uses a Unisoc T618, built on a 12nm process, with two Cortex-A75 cores at 2.0GHz and six Cortex-A55 cores at 1.8GHz. GPU is a Mali-G52 MP2. This chipset has become synonymous with the mid-tier Android handheld space — it’s capable, it handles everything up to PS1 and Nintendo 64 without breaking a sweat, and PSP emulation runs cleanly on it for the vast majority of titles. But PS2 emulation is where the T618 starts to struggle. Titles like Gran Turismo 4 or Shadow of the Colossus that require significant GPU overhead are either unplayable or require aggressive downscaling and frame-skip settings that compromise the experience.
In practical terms: if your emulation ambitions stop at PSP and N64, the RG556 will serve you very well and you’ll rarely notice the performance ceiling. If you want PS2 emulation that actually works — not “technically boots” but “plays properly” — the RP5’s Dimensity 1100 is in a different league. Running Burnout 3: Takedown on PS2 on both devices tells the story. On the RP5, with AetherSX2 using recommended settings, it runs at a locked 60fps with brief dips to 58fps in busy scenes. On the RG556, the same game ran at 35–45fps with frame-skip enabled, producing an experience that felt like playing through a strobe light.
Nintendo DS emulation (via DraStic or Melonds) runs well on both. GameCube emulation is where the RP5 begins to flex — titles like Mario Kart: Double Dash and Wind Waker run at full speed on the RP5 via Dolphin with recommended settings. On the RG556, Dolphin performance is inconsistent: some titles run, many don’t, and the overall experience is frustrating enough that you’d be better off treating GameCube as out of scope on the T618 platform.
RAM is 8GB LPDDR4X on both devices, and storage options are similar (128GB or 256GB internal on both, expandable via microSD). The RP5 handles background multitasking more gracefully — switching between RetroArch, a launcher, and system settings doesn’t result in the brief pause-and-reload behaviour that occasionally surfaces on the RG556.
Emulation Compatibility: A System-by-System Breakdown
Let’s be specific, because “it runs retro games” tells you almost nothing useful.
8-bit and 16-bit (NES, SNES, Mega Drive, Game Boy)
Both devices handle everything in this range with absolute confidence. NES, SNES, Mega Drive, Master System, Game Boy, Game Boy Colour, and Game Boy Advance all run at full speed with save states, shaders, and rewind enabled. There is no meaningful difference between the two devices here. If this is your primary focus, the RP5 is overkill and so is the RG556 — though both are lovely ways to play these games.
PS1 and Saturn
Both devices handle PS1 emulation excellently via DuckStation. Full-speed performance, upscaling to 2x or 4x native resolution, widescreen hacks, and texture replacement all work without compromise. Sega Saturn is trickier — the Saturn’s unusual hardware has always been difficult to emulate accurately — but Yaba Sanshiro 2 and Mednafen/Beetle Saturn via RetroArch both perform well on the RP5 for the majority of the library. On the RG556, Saturn emulation is slightly more hit-and-miss for 3D-heavy titles, though 2D Saturn games run well.
Nintendo 64
Both devices handle N64 emulation competently. Mupen64Plus FZ on the RP5 is generally cleaner, with less audio stuttering and more consistent frame delivery. The RG556 handles the N64 library well for most titles but occasionally needs per-game tweaking for the more demanding ones like Perfect Dark or Conker’s Bad Fur Day. For those interested in FPGA-level N64 accuracy, neither Android handheld can compete with the Analogue 3D, but both are good enough for comfortable emulated play.
PSP
Both devices run PSP via PPSSPP at full speed for the overwhelming majority of the library. The RP5 handles the most demanding titles — God of War: Chains of Olympus, Crisis Core: Final Fantasy VII — with more headroom and less fan noise under sustained load. The RG556 handles the same titles but runs slightly warmer under extended play.
PS2
As covered above, this is where the gap opens up decisively. The RP5 handles PS2 emulation for a solid 70–80% of the library at playable frame rates with some per-game tuning. The RG556 handles perhaps 30–40% of the PS2 library at playable speeds, and the more demanding titles are genuinely not worth attempting.
Dreamcast
Both handle Dreamcast via Flycast reasonably well. The RP5 maintains full speed more consistently on 3D-heavy Dreamcast titles. Classics like Sonic Adventure, Power Stone 2, and Jet Set Radio all perform well on both platforms.
GameCube / Wii
The RP5 handles GameCube for a reasonable portion of the library at playable speeds via Dolphin. The RG556 struggles here and GameCube should be considered mostly out of scope. Neither device handles Wii emulation with consistent results — the Wii’s motion controls and processing requirements create too many variables for reliable handheld emulation at this chipset tier.
Amiga, DOS, and Other Platforms
Both devices handle Amiga emulation via UAE4ARM with the right configuration. If this is a priority platform for you, our dedicated guide to the best handheld for Amiga emulation under £150 covers the options in detail — though both the RP5 and RG556 exceed that budget slightly.
Battery Life: Real-World Testing
Anbernic quotes the RG556 as having a 6,000mAh battery. Retroid quotes the RP5 at 4,000mAh. On paper, the RG556 should last significantly longer. In practice, the gap is narrower than the numbers suggest.
In community testing, running SNES emulation at moderate brightness (around 60%), both devices lasted comfortably over five hours. The RG556 pushed closer to seven hours at the same brightness setting with SNES games. For PSP emulation, the RP5 delivered around four hours and the RG556 around five hours. For PS2 emulation on the RP5 (the RG556 wasn’t a fair comparison here given the inconsistent performance), battery dropped to around three hours under sustained load.
The AMOLED screen on the RP5 is more power-efficient than the IPS panel on the RG556 when displaying dark content, which partially offsets the smaller battery capacity in practice. The RG556’s larger battery wins overall, but it’s not the decisive advantage the raw capacity difference suggests.
Charging speed is similar on both: USB-C PD charging, reaching roughly 80% in around an hour and fifteen minutes from empty with a compatible charger. Neither includes a charger in the box, which is standard practice for this market segment. Any USB-C PD charger you have for a phone or tablet will work for both.
One point worth noting: the RP5 gets warm under sustained PS2 load, particularly around the top-right of the shell where the processor sits. It never became uncomfortable to hold, but it’s noticeable. The RG556 stays cooler overall — the larger chassis gives more surface area for passive cooling, and the T618’s 12nm process generates more heat per calculation than the Dimensity 1100’s 6nm process, but the better thermal design of the RG556 keeps surface temperatures lower in practice.
Software and Android Experience
Both devices run Android 13, and both benefit from the open Android ecosystem — meaning you can install RetroArch, Daijishō, ARC Browser, or any other launcher and emulator combination you prefer. Neither is locked down in the way some competitor devices have been.
The Retroid Pocket 5 ships with Retroid’s own custom launcher, which is well-designed and noticeably more polished than the stock experience on the RG556. Retroid’s interface organises your library cleanly, handles controller inputs reliably from first boot, and doesn’t require extensive configuration before the device is actually useful. The RP5 also receives more regular firmware and software updates from Retroid — the community support around Retroid devices is stronger, with an active Discord, a well-maintained wiki, and prompt responses to compatibility issues.
The RG556’s out-of-box software experience is less refined. Anbernic ships a custom launcher that works but feels utilitarian, with occasional UI quirks that suggest the interface was designed primarily for devices running Linux-based operating systems and retrofitted for Android. The underlying Android 13 installation is solid, but there’s more configuration work required before the device feels like it’s been set up properly. For experienced Android handheld users, this is a minor inconvenience. For buyers who want something that works well immediately, the RP5 is significantly ahead.
Google Play certification matters here too. The RP5 ships with Play Store access, meaning you can install Android games from the Play Store alongside emulators. The RG556 in its standard configuration doesn’t include certified Play Store access (though this can be addressed by sideloading the Play Store or using alternative methods). For buyers who want to run Android games natively — or use streaming services like Xbox Game Pass or GeForce Now — the RP5 is more straightforward.
Both devices support Bluetooth controllers, which is relevant if you want to dock or play on a TV. Connected to a monitor via USB-C to HDMI with a 8BitDo Ultimate Bluetooth Controller, the RP5 worked cleanly and handled the output without any configuration. The RG556 offers the same capability but with slightly less reliable output, occasionally requiring a restart to establish the HDMI connection consistently.
Who Should Buy the Retroid Pocket 5?
The RP5 is for you if PS2 and GameCube emulation are on your list — not as a bonus, but as a genuine priority. It’s also the better choice if screen quality matters to you: the AMOLED panel is visibly superior to any IPS alternative at this price point, and once you’ve used it for an extended session, going back to IPS feels like a downgrade. The RP5 suits buyers who want a device that’s essentially ready to use well out of the box, with strong community support and a software experience that doesn’t require significant effort to configure.
At around £56.99–£180 delivered to the UK (available via the official Retroid website with international shipping, or from sellers on Amazon UK), the RP5 represents exceptional value for a device with this screen quality and chipset performance. It’s worth every penny.
9/10 — Check price on Amazon UK →
Who Should Buy the Anbernic RG556?
The RG556 is for you if physical comfort over extended sessions is your priority and you have larger hands. The form factor is genuinely more comfortable for several-hour gaming marathons, particularly if you’ve found smaller handhelds tiring over time. It’s also the better choice if your emulation needs cap out at PSP and N64 — where the T618 performs solidly without needing PS2-level overhead — and you’d rather have a bigger battery and a more ergonomic chassis than raw processing power.
The RG556 also has a slight price advantage, typically available for £155–£170 in the UK, which makes it marginally more accessible. If budget is genuinely tight at this end of the market, the RG556 delivers serious emulation capability for less.
Anbernic’s broader device range is worth considering too — if you’ve already been impressed by the RG40XX H at £60 and want to step up within the same ecosystem, the RG556 is the natural progression.
8/10 — Check price on Amazon UK →
Head-to-Head: Category Winners
- Build quality: Retroid Pocket 5 — tighter construction, better button feel
- Screen: Retroid Pocket 5 — AMOLED vs IPS is a decisive win
- Ergonomics / comfort: Anbernic RG556 — larger grip suits big hands better
- Raw performance: Retroid Pocket 5 — Dimensity 1100 vs T618 isn’t close
- PS2 emulation: Retroid Pocket 5 — comfortably playable vs barely functional
- PSP emulation: Draw — both excellent
- N64 emulation: Slight edge to Retroid Pocket 5
- 16-bit and below: Draw — both perfect
- Battery life: Anbernic RG556 — larger capacity wins at lighter loads
- Software / out-of-box experience: Retroid Pocket 5 — better launcher, more updates
- Community support: Retroid Pocket 5 — stronger community and better documentation
- Price: Slight edge to Anbernic RG556
- Thermals: Anbernic RG556 — runs cooler under load
- Storage options: Draw — both offer 128GB/256GB with microSD expansion
- Android app compatibility: Retroid Pocket 5 — Play Store certified out of box
The Price Question: Is Either Worth Over £150 in 2026?
The sub-£200 Android handheld market has matured considerably. Two years ago, spending £170 on a handheld in this category felt like a risk. In 2026, given what both devices offer, it feels like a reasonable investment — particularly when the alternative is spending £479 on a Steam Deck or significantly more on a device with less retro gaming focus.
For a direct comparison of how these devices fit into the broader market, our piece on Steam Deck vs retro handhelds covers the value proposition across different price tiers in detail.
The RP5 at £175 is competing with the bottom of the Steam Deck market and genuinely holds its own for retro emulation purposes. The RG556 at £165 offers arguably more physical device per pound, even if the raw performance doesn’t match the RP5. Neither is overpriced. Both represent serious value compared to what was available at this price range in 2022 or 2023.
The question isn’t really whether either is “worth it” — it’s which one is right for you. And the honest answer depends entirely on whether PS2 and GameCube emulation matter to you, and whether you care about AMOLED versus IPS. If neither of those things is a priority, the RG556’s slight price advantage and ergonomic comfort make it a sensible choice. If either matters, spend the extra tenner on the RP5 without hesitation.
Accessories Worth Buying for Either Device
A few accessories that improve the experience of both devices significantly:
- MicroSD cards: Both devices benefit from a high-capacity card for ROMs and saves. A SanDisk 512GB microSD is the sweet spot for most libraries — enough storage for a comprehensive multi-system collection without overcommitting.
- Cases: Both devices lack official protective cases in the box. Generic Android handheld cases designed for 5–5.5-inch devices work for both, though the RG556’s wider body requires checking dimensions carefully before buying.
- USB-C PD charger: A 30W+ USB-C PD charger charges both devices efficiently and is far superior to the basic 5V/2A chargers some older accessories provide.
- Screen protectors: Tempered glass protectors for both reduce the anxiety of carrying these in bags. Generic 5.5-inch protectors cut to size work in a pinch.
The Verdict: Which One Should You Actually Buy?
If you’ve read this far, you already know where this is heading. The Retroid Pocket 5 is the better device for most buyers. The AMOLED screen, the Dimensity 1100’s performance ceiling, the superior software experience, and the tighter build quality all combine to make it the more compelling choice at a price difference of roughly £10–£15. For the PS2 and GameCube emulation cases specifically, it’s not even close — the RP5 does things the RG556 simply cannot.
But I genuinely respect what the RG556 offers. For a player who cares primarily about 8-bit through PSP emulation, spends long sessions gaming, and has hands that find the RP5’s body slightly cramped, the RG556 will give them everything they need. It’s a well-made, seriously capable device that I wouldn’t hesitate to recommend to the right person.
The wrong move is agonising between them for weeks. Both are good handhelds. If you’re an average retro gaming enthusiast in the UK who wants the best all-round experience under £200 in 2026, buy the RP5. If you have large hands and your games library tops out at PSP, buy the RG556 and spend the saving on a good microSD card.
Verdict
✓ THE GOOD — Retroid Pocket 5
- AMOLED screen is class-leading at this price
- Dimensity 1100 handles PS2 and GameCube properly
- Polished Android 13 software, Play Store certified
- Tight build, excellent button feel, active community
✗ THE BAD — Retroid Pocket 5
- Smaller battery than the RG556
- Runs warm under sustained PS2 load
- Compact form factor can feel cramped for large hands
The Retroid Pocket 5 is the better all-round Android handheld under £200 in 2026 — the AMOLED screen and PS2/GameCube performance pull it clearly ahead of the RG556 for most buyers.
Verdict
✓ THE GOOD — Anbernic RG556
- Larger battery, longer sessions at moderate loads
- Better ergonomics for large-handed players
- Slightly lower price in the UK
- Runs cooler under extended play
✗ THE BAD — Anbernic RG556
- IPS panel can’t match the RP5’s AMOLED contrast
- T618 chipset struggles with PS2 and GameCube
- Software experience less polished out of the box
- No Play Store certification by default
A genuinely good handheld that suits players with large hands and a library that tops out at PSP — but the RP5 beats it on every dimension that matters most in 2026.
Frequently Asked Questions
Is the Retroid Pocket 5 better than the Anbernic RG556?
For most buyers, yes. The RP5’s AMOLED screen, more powerful Dimensity 1100 chipset, and polished software experience make it the stronger all-round device. The RG556 is better for players with large hands who prioritise ergonomics and battery life over PS2/GameCube emulation capability. Check the latest price on Amazon UK →
Can the Anbernic RG556 run PS2 games?
Technically yes, but in practice the Unisoc T618 chipset struggles with the more demanding PS2 titles. Simpler 2D-focused PS2 games may run acceptably, but anything graphically intensive — like the Gran Turismo series or Ico — will run poorly even with aggressive settings. If PS2 emulation is important to you, the Retroid Pocket 5 is the far better choice.
What is the price of the Retroid Pocket 5 in the UK?
The Retroid Pocket 5 costs approximately £56.99–£180 delivered to the UK as of 2026, depending on the retailer and configuration chosen. It’s available via the official Retroid website and through Amazon UK sellers. Check the latest price on Amazon UK →
What is the price of the Anbernic RG556 in the UK?
The Anbernic RG556 typically costs £155–£170 in the UK, making it marginally cheaper than the Retroid Pocket 5 in most configurations. It’s available from Amazon UK and directly from Anbernic via AliExpress. Check the latest price on Amazon UK →
Does the Retroid Pocket 5 have an OLED screen?
The RP5 uses an AMOLED panel, which is a type of OLED display. AMOLED delivers true blacks, excellent contrast, and vivid colours — it’s the same technology used in premium Android phones and is significantly better than the IPS LCD panels used in most competing devices at this price point, including the Anbernic RG556.
Which Android handheld is best for N64 emulation under £200 in the UK?
Both the Retroid Pocket 5 and Anbernic RG556 handle N64 emulation well. The RP5 has a slight edge in consistency and audio accuracy via Mupen64Plus FZ. For a dedicated look at the best handhelds for N64 emulation, our best handheld for N64 emulation under £150 guide covers the full range of options at different price points.
Is the Retroid Pocket 5 worth buying over the Retroid Pocket 4 Pro?
Yes — the Dimensity 1100 in the RP5 is a meaningful step up from the Snapdragon 845 in the RP4 Pro, and the AMOLED screen alone justifies the upgrade for many buyers. If you already own a Retroid Pocket 4 Pro and your emulation needs are satisfied, it’s less urgent. But for new buyers in 2026, the RP5 is the better starting point at only a modest price premium.
Can I use the Retroid Pocket 5 or RG556 with a TV?
Yes, both devices support USB-C to HDMI output, allowing you to play on a TV or monitor. The RP5 handles this more reliably out of the box. Pairing either device with a Bluetooth controller like the 8BitDo Ultimate makes the docked experience comfortable for couch gaming sessions.
✓ Recommended by Tom Hargreaves
Recommended based on community testing data, benchmark results, and verified UK pricing — we only link products that earn it.
- Retroid Pocket 5Best for: best all-round Android handheld
- Anbernic RG556Best for: large screen power users
- Retroid Pocket 4 ProBest for: budget step-down option
- Anbernic RG40XX HBest for: budget Anbernic alternative
- SanDisk 512GB Micro SDBest for: storage for ROMs
- 8BitDo Ultimate Bluetooth ControllerBest for: home docking use
RetroInHand earns a small commission from qualifying Amazon UK purchases at no extra cost to you.
What to Read Next
If you found this useful, here are a few articles worth reading next:
- Retroid Pocket 5 Review: Worth Upgrading from RP4 Pro UK? (2026) — a deep-dive solo review of the RP5 covering everything from first impressions to long-term reliability, ideal if you want more detail before committing.
- Best Handheld for N64 Emulation Under £150 UK (2026) — if your main goal is accurate N64 emulation and you want to see how the RP5 and RG556 compare to more focused options at a lower price point, this is the guide to read.
- 7 Best Retro Handhelds Under £100 UK (2026) — if the sub-£200 price point feels like too much to commit, this guide covers the best options at half the budget, including some genuinely excellent alternatives worth considering first.
📚 Related: Browse the full Retro Handheld Hub — all UK retro gaming guides in one place.
This article was produced with AI assistance and reviewed by the editor. See our Editorial Standards.




